a
alaboi

khalibhay

@alaboi

Custom Cosplay Designs, Sewing Patterns and Wearable Armor

Deutschland
Deutsch, Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I’m a cosplay designer and 3D artist specializing in custom costumes, wearable armor, masks, helmets, props, sewing patterns and EVA foam designs. I help turn character references and original ideas into practical, wearable cosplay pieces, from digital patterns and 3D printable models to custom physical builds. My work covers costume design, pattern making, 3D modeling, prop development and production-ready files. Whether you need a design prepared for making or help producing a finished cosplay piece, message me with your reference and requirements.... Mehr lesen

Kompetenzen

a
alaboi
khalibhay
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Cosplay-Erstellung
I will design eva foam cosplay armor, sewing pattern, custume, fabric armor and props
Cosplay-Erstellung
I will 3d print and paint, ship custom 3d mask 3d helmet cosplay armour halloween mask

Portfolio

Arbeitserfahrung

Freelancer.com

3D Character Artist & Prop Designer

Freelancer.com • Freiberufler

Jun 2025 - Present • 1 yr 4 mos

As a freelance 3D artist, I design and model detailed props, armor, and character assets for clients across gaming, cosplay, and prop making industries. My work spans hard surface modeling, sculpting, texturing, and print ready optimization, taking projects from concept through to a finished, production ready asset. Recent projects include a fully detailed fantasy armor chest plate with hand-sculpted Celtic engraving and weathered bronze texturing, and a realistic football helmet modeled for digital rendering and successfully translated into a 3D printed physical prop with matching accuracy. I work closely with each client to understand their reference material, technical requirements, and end use, whether that's a game engine asset, a cinematic render, or a wearable physical build, and adjust my modeling approach accordingly. I focus on clean topology, efficient UV layouts, and detail that holds up at multiple viewing distances, so every model performs well whether it's rendered, printed, or used in production.