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With over 10+ years of experience in gaming, film, and television, I specialize in 3D character and creature animation, creating expressive performances that strengthen storytelling. I am proficient in Maya, Blender, Cinema 4D, Unity, and Unreal Engine, with strong expertise in gameplay animation, cinematic sequences, quadruped locomotion, and combat systems. My skill set also extends to rigging, motion capture, and animation team leadership. By combining artistic vision with technical precision, I consistently deliver high-quality work that enhances projects and captivates audiences.
3D Animator Gameplay Cinematics MoCap Blender, Maya, C4D, UE
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