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aizek_parker

Aizek Parker

@aizek_parker

3D Artist

Ukraine
Russisch, Ukrainisch, Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I’m a 3D Artist specializing in Hard Surface modeling for games and real-time projects. I’ve been working with 3D art since 2021, creating game-ready weapons, props and environment assets using Blender, Substance 3D Painter, RizomUV and other tools. I have experience with stylized art, mobile game assets, vertex color workflows and basic texture atlas optimization. I also have 1 year of commercial Level Design experience and worked on a mobile game project for about a year, giving me a strong understanding of game-ready assets, optimization and real-time environments.... Mehr lesen

Kompetenzen

a
aizek_parker
Aizek Parker
offline • 

Meine Dienstleistungen

Requisiten & Objekte
I will create game ready 3d hard surface props

Portfolio

Arbeitserfahrung

ArtStation

ArtStation

Vollzeit • 1 yr 11 mos

Level Design

Nov 2025 - Aug 20269 mos

Designed and built game levels from initial blockouts to detailed environments. Used Blender to plan layouts, define locations of key areas, biomes, roads and points of interest. Worked closely with the project lead to discuss and refine level concepts before implementing them in the game. Designed branching road networks and exploration paths to encourage players to explore the environment rather than simply follow a linear route. Gradually developed levels from large-scale blockouts to detailed environments, including terrain, structures, props, vegetation and environmental storytelling.

3D Artist

Mar 2024 - May 20251 yr 2 mos

Full cycle of creating 3D models for a mobile game (searching for references, modeling, texturing, integration into Unity). - Optimizing assets for mobile devices without losing quality. - Working with different tools: - Modeling: Blender - UV mapping: RizomUV - Texturing: Clip Studio Paint, Substance Painter - Integration: Unity - Interaction with the programming team for better compatibility of assets in the game.