a
ahmerasghar

Ahmer

@ahmerasghar

Software Engineer

Pakistan
Englisch, Urdu
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi, I’m Ahmer Asghar, a Software Engineer specializing in Game Development, Web Development, Mobile Apps, and AI Automation. I develop engaging games using the Unity engine with C#. I also build modern, high-performance websites using React, Next.js, and Node.js, and create cross-platform mobile apps with React Native. Additionally, I implement AI automation solutions to improve workflows and productivity. My goal is to deliver scalable, efficient, and visually appealing digital products for clients worldwide.... Mehr lesen

Kompetenzen

a
ahmerasghar
Ahmer
offline • 

Meine Dienstleistungen

Vollständige Spielerstellung
I will develop engaging unity games for PC and mobile
Benutzerdefinierte Websites
I will develop modern web applications with nextjs reactjs and mongodb

Portfolio

Arbeitserfahrung

Unity Game Developer

Astute Technologies • Vollzeit

Oct 2025 - Present7 mos

I am currently working as a Unity Game Developer at Astute Technologies, where I focus on designing and developing engaging mobile games using the Unity engine with C#. My role involves implementing gameplay systems, optimizing performance, and creating smooth user experiences for different game genres. A major part of my work includes developing Match-3 style puzzle games, where I design grid-based mechanics, power-up systems, level logic, and responsive UI elements. I also work on gameplay balancing and feature implementation to ensure the game remains challenging and enjoyable for players. In addition to puzzle games, I contribute to the development of Real-Time Strategy (RTS) games, implementing core mechanics such as unit control systems, resource management, and interactive environments. My responsibilities include building scalable gameplay systems, integrating animations and UI, and ensuring that game features work efficiently across different devices. I frequently collaborate with designers and artists to transform game concepts into fully functional gameplay features. I also use debugging, optimization, and testing techniques to maintain high performance and stability.

Full Stack Web Developer

Ocean Blue • Vollzeit

Nov 2023 - Sep 20251 yr 10 mos

I worked as a Full Stack Developer at Ocean Blue, where I was responsible for developing modern and scalable web applications for international clients. My primary focus was building responsive and efficient platforms using Next.js for the frontend and MongoDB for backend data management. During my time there, I developed a complete laundry management platform that included multiple user roles such as admin, sellers, and clients. The system allowed customers to book different types of laundry services while enabling service providers to manage orders and track service progress through dedicated dashboards. I designed clean and user-friendly interfaces, implemented API integrations, and ensured smooth communication between the frontend and backend systems. I also focused on optimizing performance, maintaining database structure, and ensuring the application remained scalable as the number of users increased. Working at Ocean Blue helped me strengthen my experience in full-stack development, problem solving, and building reliable web solutions that meet real business requirements while maintaining an attractive and responsive design.

Unity Game Developer

thedevopsstudio • Teilzeit

Dec 2022 - Nov 202311 mos

I worked as a Unity Game Developer at a game development studio where I focused on creating strategy-based games using the Unity with C#. My role involved implementing gameplay mechanics, AI behavior, UI systems, and optimizing performance for strategy games. One of my most significant projects was Zeroed In, a real-time strategy game inspired by the gameplay mechanics of Company of Heroes. In this project, I worked on implementing core RTS systems such as unit movement, selection mechanics, combat interactions, and resource management. I also contributed to building interactive environments, pathfinding systems, and responsive player controls to ensure smooth and strategic gameplay. My responsibilities included debugging, gameplay balancing, and integrating visual and UI elements to enhance the player experience. Through this role, I gained strong experience in developing complex gameplay systems and delivering polished RTS mechanics while collaborating with designers and artists to bring game concepts to life.