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Über mich
I’m a highly skilled 3D Animator and Modeler with a strong focus on creating high-quality assets for games, animation films, cinematic trailers, and virtual experiences. With years of hands-on experience in Autodesk Maya, Blender, and industry-standard pipelines, I specialize in crafting everything from stylized to photorealistic 3D characters, environments, props, and animation-ready rigs.
Software & Tools:
Autodesk Maya
Blender
IClone
Character Creator 5
Houdini
ZBrush
Substance Painter
Adobe After Effects & Premiere Pro
Unity & Unreal Engine (asset integration)
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