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Über mich
I am an AI professional with practical experience across C/C++, Python, Java, Assembly, HTML, and CSS. My work involves developing logic-intensive solutions, such as C++ games built with SFML and OpenGL/GLUT,object-oriented systems (including Rush Hour),Assembly language implementations,and data-driven systems like a Movie Management platform utilizing trees, graphs, hashing, and traversal techniques. I also work extensively with robotics and simulation, building both virtual and hardware-based systems using ROS, Gazebo, and Tinkercad alongside applied machine learning and analytical workflow... Mehr lesen