I will create stylized 3d character modeling and game character for games and animation

A
adamscage
A
adamscage
Adams
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

The right character can make your game or animation instantly more memorable. In this gig i will create stylized 3D characters model with clean topology, PBR Texture and materials, smooth rigging and facial dialogue setup and smooth animations done around the way they need to look, move, and perform in your project


From a fantasy warrior, mage, knight, or RPG hero to a cartoon character, NPC, villain, anime inspired character, or original game design, I can bring your vision into 3D.


I can create:

  • Custom stylized 3D character modeling
  • Game ready (Unreal Engine, Unity) character models
  • Cartoon and fantasy characters
  • RPG heroes, villains & NPCs
  • Anime inspired and Sci-fi characters
  • Detailed 3D sculpting
  • UV mapping and PBR texturing
  • Rigging and skinning
  • Facial expressions where required
  • Unity & Unreal Engine-ready characters
  • FBX, OBJ, BLEND and other formats
  • High quality presentation renders


Whether you're developing a game, animated project, cinematic, or interactive experience, I focus on creating characters that fit your visual style while remaining practical for production ready.


Send me your character idea, references, and project requirements to get started.

Bevorzugte Lieferart

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Lerne Adams kennen

Adams

Roblox Systems

  • AusVereinigte Staaten
  • Mitglied seitDez. 2025
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Deutsch, Englisch, Französisch, Arabisch
I'm Adams, I got into 3D art through games, curious how characters and environments were made. That curiosity led me from simple models to building more complex game assets. Most of my learning came from tutorials, experimentation, and many mistakes wrong scale, broken topology, and assets that didn’t behave as expected. Each fix taught me something new. I also worked in a structured team setting where deadlines and feedback shaped how I approach work. Over time, I chose to work independently to grow at my own pace and refine my process.