a
aceaswall

Wallace

@aceaswall

Unity Game Developer, 3D and Technical Artist

Brasilien
Portugiesisch, Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I'm a Unity (C#) game developer with 5 years of experience in 3D art, technical art and level design for games and CGI, including Fortnite (UEFN) maps and motion capture for Netflix's "Senna". I build 2D mobile and web games from prototype to a polished build: core mechanics, menus, leaderboards, visual effects, sound and WebGL/Android builds. Because I combine art and programming, you get a complete, good-looking game with clear communication and step-by-step delivery. Let's talk about your idea!... Mehr lesen

Kompetenzen

a
aceaswall
Wallace
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Vollständige Spielerstellung
I will develop a hyper casual mobile game in unity

Arbeitserfahrung

TINK_TEAM LTD

Senior 3D Artist

TINK TEAM LTD

Apr 2026 - Jul 2026 • 3 mos

Senior 3D artist at a game studio, producing 3D assets for games with a focus on modeling, texturing and look development for stylized art. Delivered production-ready assets for the studio's game projects.

Big_Moxi Games

Level Designer

Big Moxi Games

Apr 2025 - Mar 2026 • 11 mos

Level designer specialized in Unreal Editor for Fortnite (UEFN), with more than 5 complete maps delivered. Extended role in technical animation and technical art (shaders, materials and asset optimization), plus marketing material: capturing and editing trailers.

Miagui

Technical Artist - Motion Capture

Miagui

Dec 2023 - Apr 2025 • 1 yr 4 mos

Managed the full motion capture pipeline with Vicon systems (setup, optical calibration, capture, take selection and processing), delivering processed data to Unreal Engine and adapting it for 3ds Max and Maya. Motion capture for the Netflix series "Senna" and crowd simulations for "El Eternauta".