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Über mich
Hi! I'm a professional 3D Artist with 5+ years of industry experience creating production ready characters, environments, props, and game assets for animation and real time projects. I specialize in clean topology, optimized UVs, PBR texturing, and efficient workflows using Maya, Blender, Substance Painter, and Unreal Engine. I deliver high quality assets that are optimized, visually polished, and ready for your production pipeline.... Mehr lesen