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Über mich
I build polished gameplay features in Unreal Engine 5 for indie to AAA-style projects. I can implement player mechanics, interaction systems, UI/UMG, inventory/progression, mission flow, combat/weapon systems, and AI/NPC behaviors (patrol, perception, chase, attack). You’ll get clean, scalable Blueprint/C++ work, strong debugging, and clear communication for single-player or multiplayer.
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