I will build a responsive website using HTML CSS and javascript

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Samuel G.
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Need a simple and responsive online presence for your business, service, portfolio, or idea? I can build it using HTML, CSS, and JavaScript.

This Gig is intended for individuals, freelancers, and small businesses that need a clean and functional solution without unnecessary complexity.

I can create:

  • Landing pages
  • Small business pages
  • Personal portfolios
  • Service and presentation pages
  • Responsive layouts for desktop, tablet, and mobile
  • Contact forms and simple interactive elements
  • Improvements to existing HTML, CSS, and JavaScript projects

I focus on functionality, clear structure, and practical solutions. You provide the content and requirements, and I turn them into a finished product.

Please note: This Gig is NOT intended for recreating social media platforms, large marketplaces, complex SaaS products, advanced e-commerce systems, or other large-scale applications.

If you need custom functionality, please contact me before ordering so we can discuss the scope and choose the right package or custom offer.

Rechte Dritter respektieren

Bitte beachte, dass es gegen die Richtlinien von Fiverr verstößt, wenn Freelancer Themes, Vorlagen oder andere Elemente, die die Rechte Dritter oder geltende Gesetze verletzen, in die gelieferte Arbeit aufnehmen. Lies mehr darüber in unseren Leitfaden für verantwortungsvolle digitale Kreation.

Lerne Samuel G. kennen

Samuel G.

Unreal Engine 5 Developer

  • AusSlowakei
  • Mitglied seitSept. 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Slowakisch, Englisch
I'm an Unreal Engine 5 developer focused on Blueprint-based gameplay systems and multiplayer functionality. I can help with developing gameplay features, debugging Blueprint systems, fixing replication and multiplayer issues, and extending existing UE5 projects. My experience includes inventory and item systems, interaction systems, pickup/drop mechanics, RPC and server/client logic, gameplay prototyping, and Blueprint debugging. I tend to be straightforward and don't like beating around the bush. Please pardon the typo in my introduction video — it was supposed to say “Surfer,” not “Sufrer.”

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