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edgar_3dartist

Edgar M

@edgar_3dartist

Clean, production ready 3D models for serious projects

Mexiko
Spanisch, Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I help companies turn complex products and spaces into clear, high-impact 3D visuals. With 8+ years of experience, I specialize in industrial machinery, product visualization, game assets and architectural environments—delivering clean, accurate, and production-ready assets for animation, marketing, and real-time pipelines. I work fast, communicate clearly, and focus on results: optimized models, correct scale, proper topology, and visuals that actually work in production, not just look good in renders.... Mehr lesen

Kompetenzen

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edgar_3dartist
Edgar M
offline • 

Meine Dienstleistungen

Requisiten & Objekte
I will create realistic 3d product and industrial models
3D-Modellierung & Rendering
I will fix, clean, and optimize your 3d model for production

Portfolio

Arbeitserfahrung

3D Artist & Technical Generalist

Mirguz Design • Freiberufler

Oct 2018 - Present7 yrs 7 mos

I’m a senior 3D artist with 8+ years of professional experience creating high-quality 3D assets for industrial, architectural, and product visualization projects. I specialize in high-precision hard-surface modeling, including industrial machinery such as ovens, spiral coolers, compressors, and technical equipment, developed from photographic references and technical specifications. My workflow focuses on clean topology, accurate scale, and production-ready assets. I handle the full 3D pipeline: modeling, UV mapping, texturing, lighting, rendering, and optimization. I work with advanced PBR and UDIM workflows to ensure visual fidelity while maintaining technical efficiency for CGI, animation, and real-time environments. My experience includes: • Geometry optimization for animation, CGI pipelines, and real-time engines • Pipeline-ready asset delivery with clean naming conventions and correct scale • LOD creation and texel density optimization for Unreal Engine and Unity • Product, architectural, and industrial visualization (interiors, exteriors, environments) • Conceptual scene creation and staging for product presentations and marketing visuals • Photorealistic lighting and materials using V-Ray, Cycles, and real-time engines • Product animations, assembly/disassembly sequences, and technical showcases I’ve collaborated with international teams, maintaining clear communication for reviews, iterations, and final deliveries, always meeting deadlines and technical requirements. If you need reliable, high-quality 3D assets—whether for industrial visualization, product renders, animation, or real-time use—I deliver professional results ready for production.

Design Engineer

Holm • Vollzeit

May 2021 - Apr 20253 yrs 11 mos

- Specialized in conceptualizing and designing display furniture, retail corners, point-of-sale (POS) displays, and telecommunications solutions. - Developed and rendered 3D models for new components, assemblies, and retail display furniture, tailored to the retail sector. - Translated design concepts into detailed 3D models and high-quality renderings, ensuring accurate visual project representations. - Selected optimal materials (strength, durability, aesthetics) to achieve functional and visually outstanding outcomes. - Proficient in woodworking techniques (cutting, carving, sanding, finishing) for crafting furniture and display components. - Expert in metal fabrication and installation to build durable, functional structures. - Created detailed production blueprints to ensure precise project execution. - Interpreted engineering specifications to align design intent with technical requirements. - Managed end-to-end design and digital marketing projects, aligning deliverables with strategic business goals. - Developed technical plans and coordinated manufacturing processes to optimize timelines and resources.